Electricity and Magnetism Bingo Game

carolina
Explore the world of electricity and magnetism, including their real-life applications. This game is a fun way to introduce and review educational topics. Five categories include Becoming Magnetic, Magnetic Earth, Electricity, Electronics, and Real-Life Uses.

Meets the National Science Education Standards for Content, Standard B, grades 5—9. The 75 question cards, 30 playing cards, master key, game instructions, and bingo chips come in a sturdy box.

Students can play individually or in teams.